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Chris Roberts talks procedural planet generation and crafting realistic worlds for an FPS.
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
Bethesda's use of procedural generation may be necessary given Starfield's scale, but doing so introduces as many risks as it does opportunities.
Starfield will include 1,000 fully explorable planets.Todd Howard has now told IGN more about the game's approach to procedural generation, what it offers, and assured us that players can ignore ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
The core ideas common to all versions were procedurally generated levels, and the basic plot of a captain exploring an alien planet.
Like the procedurally generated galaxy of No Man’s Sky, Light No Fire’s giant, explorable planet will be procedural.